![]() I have downloaded a script that populates the material editorģ) The model may be too big (polys) for O2 (Arma), I would recommend getting poly saver program OR use multires. After that you can select a smooth modifier.Ģ) The model and associated textures are now in one mesh with each texture assigned to a submaterial. This will take a fair amount of time to do. This will weld all vertices that are really close together. Simply select the model, go to vertex mode, press Control A (to select all vertices), now select WELD and make sure you select. Now, there are couple of things you have to do to get to O2 from here.ġ) Your model may look very rough (no smoothing). Make sure you select Merge into a single mesh (it makes that model cleaner and easier to handle). (this will make sure the model is the correct dimensions). Also select the recommended values, take either of the ones that are there. ![]() Unselect all lower options in importer except make sure it is showing the texture in the main screen. 3dr and open the dir where the ripper created the capture. (Make note of the dirs that the model and textures are going to be created in)įrom the FS main screen (create a flight), select the aircraft you want to capture. ![]() You will need FS2004 (or FSX if you have it) and 3dsmax 8 or 9 (the importer only works with those ones I think, not 3ds max 2008 or 2009).ĭownload and install 3dripperdx (I would recommend latest beta version) How about posting the info here for everyone to see?
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